Questions about future versions of vpaint

Improve VPaint or VGC software by giving your feedback, reporting bugs, or suggesting new features.
User avatar
Boris
Site Admin
Posts: 192
Joined: Thu Aug 14, 2014 9:09 pm

Thu Oct 05, 2017 5:06 am

1. Hum... maybe you are running out of memory, you your OpenGL driver does not support textures larger than 2000. Hopefully, this can be fixed in the future, by rendering large images in smaller patches.

2. Yes, the paint bucket tool is far from perfect at the moment. Improving this tool is one of my priorities. :)

Thx again for your constant feedback, it is very useful!

爪哇程序猿
Posts: 60
Joined: Sat Apr 30, 2016 4:52 pm

Thu Oct 05, 2017 5:12 am

Mr. Boris, I am here to submit a bug, at the beginning of the inbetween selection, I only connected to the edge, did not connect the vertex, I thought it was my operation error, when I carried out vertex alignment, It still appears this situation!
3.gif
3.gif (368.98 KiB) Viewed 1008 times

User avatar
Boris
Site Admin
Posts: 192
Joined: Thu Aug 14, 2014 9:09 pm

Thu Oct 05, 2017 5:20 am

Thank you for the feedback! Yes, at the moment interpolation is only linear which produces such undesirable result. The only workaround is to draw more keyframes!

User avatar
Boris
Site Admin
Posts: 192
Joined: Thu Aug 14, 2014 9:09 pm

Thu Oct 05, 2017 5:25 am

Also, I agree that in this case, because you manually created the vertex correspondences, VPaint should have respected this when creating the correspondence for the edges and do a "flip". Unfortunately it is not smart enough yet.

Post Reply